About Us
SIEGE 4 Entertainment

SIEGE 4 Entertainment's primary goal is to create projects that are designed to please our target audience and end users, but also to leave a lasting impression and longevity to those who play. Through hard work and discipline, we dedicate ourselves to giving players memorable experiences that will last a lifetime.

Our Story
The studio was built upon the motivation of a group of young aspiring developers to gain recognition in the gaming industry for our skill and creativity.
This foundation aims to help all individuals involved to realise their potential, compliment one another’s speciality and empower each other to reach new heights.
​
We started development of our first title 'Red Cell' in 2025, and have since continued to build our team and the game to enable a strong start to our studio.
​
We recently were successful in obtaining Tranzfuser funding and are looking to expand our vision for SIEGE 4 Entertainment as we continue development on 'Red Cell'.
Meet The Team

Aleksander Kaminski
| Studio Director
Aleksander is dedicated to guiding the team’s growth into a revered indie studio. He brings strong leadership and a supportive mindset, helping steer the team toward launching a successful and sustainable start-up.
Contributions
Aleksander contributes to programming, game systems, and narrative design, with a focus on crafting distinctive gameplay loops and mechanics. He works to integrate engaging storylines that deepen immersion and enhance the overall player experience.

Fabian Pryba
| Creative Lead
Fabian is motivated to grow in a professional game development environment and help turn the team into a successful indie studio. He’s focused on using his combined skills in 3D art and programming to build high-quality content.
Contributions
Fabian contributes expertise in programming and 3D modelling, supporting the development of gameplay systems, procedural generation, animations, and AI. His experience in procedural techniques brings valuable depth and innovation to the project.

Oliver Guy
| Production Lead
Oliver is excited by the opportunity to help build an indie game studio with like-minded individuals. He aims to contribute his technical knowledge and organizational skills to ensure the studio’s success.
Contributions
Oliver specializes in programming, documentation, and task organization. He brings experience in game engine development and system design, including player mechanics and management tools. Oliver also supports the team through identifying the future strategy.

Krishna Pillai
| Design Lead
Krishna is driven by a passion for designing memorable, impactful game experiences. His ambition is to lead the creation of innovative and player-focused games that push the boundaries of interactive design and storytelling.
Contributions
In addition to design leadership, Krishna contributes to programming and implementation, turning ideas into polished, playable features. He excels at clearly communicating complex design concepts to align and inspire the team.
Rules of Play
1. Quality First
SIEGE 4 Entertainment is committed to creating high-quality titles that are unmatched by competitors.

2. Build Together
We achieve goals together with the community and remain determined to build worlds that inspire all.
4. Lead, not Follow
We innovate and do not imitate. The studio’s rationale is to bring new experiences that are yet to be realised.
3. Forever Fair
Fairness does not end after purchase. SIEGE 4 Entertainment is committed to fairness throughout gameplay and the player’s journey.
5. Games for Growth
Games have the potential to not only be fun experiences, but also bring people together and help to foster a better world.
Our Supporters

